🎴 PLAYER TURN CARD – STANDARD MODE
YOUR TURN
- Roll the die.
- Move your pawn the same number of spaces.
- Resolve the space you land on:
- Continent Space: Draw 1 Marble Clue Card. Answer correctly → take 1 Marble Token.
- Adventure Spot: Draw 1 Adventure Card.
- City Spot: Choose: buy clue / swap marble / extra roll.
- Hazard Spot: Roll 4–6 to escape or lose 1 marble.
- End your turn.
- Next player clockwise.
HOW TO WIN
Collect the required marbles and return to FINISH.
🎴 PLAYER TURN CARD – ADVANCED MODE
YOUR TURN
- Roll the die
- Use abilities before or after you move if allowed.
- Move your pawn
- Follow the world path.
- You must stop exactly on special spaces.
- Resolve your landing space:
- Continent:
- Draw 1 Marble Clue Card
- Solve riddle → draw 1 token
- Fail → skip next turn
- Adventure Spot:
- Draw Adventure Card
- City:
- Buy a clue (lose next turn)
- Swap 1 marble with bank
- Take an extra roll
- Hazard:
- Roll 4–6 to escape
- Fail → lose 1 marble OR move back 1 continent
- Continent:
- Use your character ability (optional):
- Jack: +2 extra spaces once per continent
- Lenny: Re-roll once per continent
- Ollie: Look at top 2 Adventure Cards
- Imogen: Auto-solve any 1 riddle
- Bernard: Draw 2 marbles, keep 1
- End your turn.
WINNING
Return to FINISH with all required marbles.
🎴 PRINTABLE MINI VERSION (small square cards)
TURN SUMMARY
- Roll → Move → Resolve Space → Ability → End Turn
SPACES
- Continent: Clue → Marble
- Adventure: Draw card
- City: Buy clue / Swap / Extra roll
- Hazard: Roll 4–6 or penalty
WIN
Collect marbles → Return to FINISH.