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🎴 PLAYER TURN CARD – STANDARD MODE

YOUR TURN

  1. Roll the die.
  2. Move your pawn the same number of spaces.
  3. Resolve the space you land on:
    • Continent Space: Draw 1 Marble Clue Card. Answer correctly → take 1 Marble Token.
    • Adventure Spot: Draw 1 Adventure Card.
    • City Spot: Choose: buy clue / swap marble / extra roll.
    • Hazard Spot: Roll 4–6 to escape or lose 1 marble.
  4. End your turn.
  5. Next player clockwise.

HOW TO WIN

Collect the required marbles and return to FINISH.


🎴 PLAYER TURN CARD – ADVANCED MODE

YOUR TURN

  1. Roll the die
    • Use abilities before or after you move if allowed.
  2. Move your pawn
    • Follow the world path.
    • You must stop exactly on special spaces.
  3. Resolve your landing space:
    • Continent:
      • Draw 1 Marble Clue Card
      • Solve riddle → draw 1 token
      • Fail → skip next turn
    • Adventure Spot:
      • Draw Adventure Card
    • City:
      • Buy a clue (lose next turn)
      • Swap 1 marble with bank
      • Take an extra roll
    • Hazard:
      • Roll 4–6 to escape
      • Fail → lose 1 marble OR move back 1 continent
  4. Use your character ability (optional):
    • Jack: +2 extra spaces once per continent
    • Lenny: Re-roll once per continent
    • Ollie: Look at top 2 Adventure Cards
    • Imogen: Auto-solve any 1 riddle
    • Bernard: Draw 2 marbles, keep 1
  5. End your turn.

WINNING

Return to FINISH with all required marbles.


🎴 PRINTABLE MINI VERSION (small square cards)

TURN SUMMARY

  • Roll → Move → Resolve Space → Ability → End Turn

SPACES

  • Continent: Clue → Marble
  • Adventure: Draw card
  • City: Buy clue / Swap / Extra roll
  • Hazard: Roll 4–6 or penalty

WIN

Collect marbles → Return to FINISH.