🎴 ADVENTURE CARD DECK (40 CARDS)
Balanced: movement, hazards, bonuses, marble effects, team abilities, and story flavour.
✅ MOVEMENT CARDS (10)
- Fast Travel!
Move forward 3 spaces. - Lost Map
Move back 2 spaces. - Shortcut Path
Jump to the next continent. - Wrong Turn
Move back to the previous continent border. - River Crossing
Skip the next hazard you encounter. - Mountain Pass
Move forward 2 spaces, but skip your next turn. - Flip the Compass
Choose any player to move back 1 space. - Wind at Your Back
Roll again and move forward. - Stormy Weather
Everyone moves back 1 space except you. - Long Detour
You lose your next turn.
✅ BONUS / HELP CARDS (10)
- Bernard Finds a Trail
Draw 1 free Marble Token from the bag. - Jack’s Field Notes
Solve your next riddle automatically. - Lenny’s Gadget Boost
Re-roll any 1 die this round (yours or another player’s). - Ollie’s Story Clue
Look at the top 3 Adventure Cards; pick 1. - Imogen’s Lucky Charm
Move to the next City space. - Friendly Villagers
Trade 1 marble with the bank. - Wise Explorer
Skip any one penalty this game. - Calm Weather
Ignore the next Hazard space you land on. - Bonus Roll
Roll the die and move that many spaces. - Gift From a Traveller
Take 1 Marble Clue Card without landing on a continent.
❗ HAZARD CARDS (10)
- Sandstorm!
Roll 4–6 or lose 1 marble. - Avalanche!
Return to the previous City. - Monsoon Flood
Miss your next turn. - Wild Animals
Lose 1 turn or move back 2 spaces (your choice). - Dense Jungle
You are stuck. Another player must roll a 5 or 6 to help you escape. - Travel Sickness
Lose 1 marble unless you roll a 6. - Broken Bridge
Skip forward to the next Hazard space. - Steep Cliffs
Move back to the continent border. - Heavy Fog
Roll 1 die:
1–3 = move back 3
4–6 = move forward 2 - Frozen Path
Your ability cannot be used on your next turn.
🔁 PLAYER INTERACTION CARDS (10)
- Marble Swap
Choose a player and swap 1 marble. - Trade Opportunity
Offer any player a swap. They must choose yes or no. - Race Ahead
Choose a player. You move ahead of them by 1 space. - Friendly Challenge
Both players roll the die. Highest roll moves forward 2 spaces. - Thief in the Market
Another player steals 1 marble from you. (You choose who.) - Teamwork Bonus
Choose a player. Both of you move forward 1 space. - Blocked Path
Choose a player. They lose their next turn. - Helping Hand
Choose a player. They collect 1 Marble Clue Card. - Story Moment
Pick a player. They must answer a book trivia question (you choose).
Correct = move 2 spaces.
Wrong = move back 1. - Lucky Roll Duel
Choose any player. Both roll.
Winner takes 1 Adventure Card from the discard pile.