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🎴 ADVENTURE CARD DECK (40 CARDS)

Balanced: movement, hazards, bonuses, marble effects, team abilities, and story flavour.


MOVEMENT CARDS (10)

  1. Fast Travel!
    Move forward 3 spaces.
  2. Lost Map
    Move back 2 spaces.
  3. Shortcut Path
    Jump to the next continent.
  4. Wrong Turn
    Move back to the previous continent border.
  5. River Crossing
    Skip the next hazard you encounter.
  6. Mountain Pass
    Move forward 2 spaces, but skip your next turn.
  7. Flip the Compass
    Choose any player to move back 1 space.
  8. Wind at Your Back
    Roll again and move forward.
  9. Stormy Weather
    Everyone moves back 1 space except you.
  10. Long Detour
    You lose your next turn.

BONUS / HELP CARDS (10)

  1. Bernard Finds a Trail
    Draw 1 free Marble Token from the bag.
  2. Jack’s Field Notes
    Solve your next riddle automatically.
  3. Lenny’s Gadget Boost
    Re-roll any 1 die this round (yours or another player’s).
  4. Ollie’s Story Clue
    Look at the top 3 Adventure Cards; pick 1.
  5. Imogen’s Lucky Charm
    Move to the next City space.
  6. Friendly Villagers
    Trade 1 marble with the bank.
  7. Wise Explorer
    Skip any one penalty this game.
  8. Calm Weather
    Ignore the next Hazard space you land on.
  9. Bonus Roll
    Roll the die and move that many spaces.
  10. Gift From a Traveller
    Take 1 Marble Clue Card without landing on a continent.

HAZARD CARDS (10)

  1. Sandstorm!
    Roll 4–6 or lose 1 marble.
  2. Avalanche!
    Return to the previous City.
  3. Monsoon Flood
    Miss your next turn.
  4. Wild Animals
    Lose 1 turn or move back 2 spaces (your choice).
  5. Dense Jungle
    You are stuck. Another player must roll a 5 or 6 to help you escape.
  6. Travel Sickness
    Lose 1 marble unless you roll a 6.
  7. Broken Bridge
    Skip forward to the next Hazard space.
  8. Steep Cliffs
    Move back to the continent border.
  9. Heavy Fog
    Roll 1 die:
    1–3 = move back 3
    4–6 = move forward 2
  10. Frozen Path
    Your ability cannot be used on your next turn.

🔁 PLAYER INTERACTION CARDS (10)

  1. Marble Swap
    Choose a player and swap 1 marble.
  2. Trade Opportunity
    Offer any player a swap. They must choose yes or no.
  3. Race Ahead
    Choose a player. You move ahead of them by 1 space.
  4. Friendly Challenge
    Both players roll the die. Highest roll moves forward 2 spaces.
  5. Thief in the Market
    Another player steals 1 marble from you. (You choose who.)
  6. Teamwork Bonus
    Choose a player. Both of you move forward 1 space.
  7. Blocked Path
    Choose a player. They lose their next turn.
  8. Helping Hand
    Choose a player. They collect 1 Marble Clue Card.
  9. Story Moment
    Pick a player. They must answer a book trivia question (you choose).
    Correct = move 2 spaces.
    Wrong = move back 1.
  10. Lucky Roll Duel
    Choose any player. Both roll.
    Winner takes 1 Adventure Card from the discard pile.